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Hacking remoteness through viewpoint and cognition

Kerb: Journal of Landscape Architecture
Issue 22 (2014)

Abstract: Since spatial remoteness is hard to come by, we can reverse engineer the concept of remoteness and find simple ways of assembling the built environment to evoke a sensation of remoteness that has the cognitive effect of the real thing. Using two designed situations (an experiment and an exhibit) we will see that this viewpoint provides a simple path for hacking into various subtypes of remoteness that we experience in landscape, specifically remote views through spectatorship, temporal remoteness (geologic traces of the distant past) and a sort of artificial remoteness (achieved through spatial disorientation). Finally, lessons learned from these brief case studies will suggest a process for designing remoteness in the practice of landscape architecture.

To cite this article: Dewey, Ryan. Hacking remoteness through viewpoint and cognition [online]. Kerb: Journal of Landscape Architecture, No. 22, 2014: 26-33. Availability: <http://search.informit.com.au/documentSummary;dn=285330819292548;res=IELHSS> ISSN: 1324-8049. [cited 24 May 17].

Personal Author: Dewey, Ryan; Source: Kerb: Journal of Landscape Architecture, No. 22, 2014: 26-33 DOI: Document Type: Journal Article ISSN: 1324-8049 Subject: Landscape architecture; Landscape architecture--Philosophy; Peer Reviewed: Yes

Database: Humanities & Social Sciences Collection